WarcHest

GuideFeaturesRaids

Raids

From sign-ups to loot: the checklist, Raid Assist, attendance, the loot helper, soft reserves, loot points and the readiness grid.

VIII
Chapter eight

Raids: sign-ups to loot

  1. An officer schedules the raid

    Raid tab > Schedule raid: pick the raid, the day and the time, and optionally the minimum level and the items each raider brings. Tick Repeats every days (say Tuesday and Thursday) and the raid moves on to the next night by itself after each raid, for everyone in any time zone. Or From calendar: the next guild raid in the in-game calendar is picked up on its own, keeping the items.

  2. Members sign up

    I'm in, Tentative or Out on Home or the Raid tab (or /wc in). Anyone who hasn't answered gets one clickable "Are you in?" prompt. Three hours before, raiders short of items get a reminder listing exactly what.

  3. The leader forms the raid in the Assist page

    Invite everyone signed up, arrange the groups and run a ready check, while seeing who's missing.

  4. Attendance takes care of itself

    While an officer is in the raid during a scheduled raid, their add-on records who is present. It feeds the loot helper.

Raid tab, Assist page: invite sign-ups, arrange groups, signed up but not here, short of raid items

    The loot helper's ranking

    Every gear page has Best fit, officers see a "Loot:" line on gear tooltips, and /wc loot Lionheart Breastplate prints it. Each candidate earns points:

    ReasonPoints
    On their wishlist as BiS / normal / low+100 / +40 / +15
    An upgrade: empty slot, or by how much+50 / up to +60
    Each item received in the last 30 days−15
    Signed up In for the scheduled raid+10
    Each of the last 8 recorded raids attended (once 3+ are recorded)+2

    Loot history is recorded by each member's own add-on for the rare and better gear they receive in groups, so nobody can record loot for someone else.

    Whisper "inv"

    During a scheduled raid (from 2 hours before until 6 hours after the start), guildmates who whisper the raid leader inv or invite are invited automatically. Works for the leader and raid assistants; one checkbox turns it off.

    Officer one-clickers on the Raid tab

    • Remind whispers every signed-up raider who's short of items, listing exactly what.
    • Nudge asks online members who haven't answered.
    • Announce posts the raid, time and what to bring in guild chat.

    Whispers go out one at a time and pause in combat.

    Raid night extras

    • Running late? 15 minutes before a raid you signed up for, a pop-up asks: on my way, late 10, late 30, or can't make it. Or type /wc late 15. The leader sees it on the Assist page.
    • Summons: the Assist page lists who isn't in the raid's zone yet and posts the list in raid chat.
    • Raid kits: officers gather each raider's missing items at the guild vault and mail one kit each (see the vault chapter).

    Attendance page

    Raid tab > Attendance shows the last 12 raids per player, newest first, with a rate. Members can't mark themselves present. Export CSV has it too.

    IX
    Chapter nine

    Reserves, points and readiness

    Four more pages on the Raid tab for the hour before the pull: who wants what, who has earned what, and who is actually ready.

    Raid tab, Readiness page: one row per raider with sign-up, attunement, resistance, raid items, flask, food, reserves and points

      Soft reserves

      Raid > Reserves, Reserve on a gear page, or /wc sr Lionheart Helm: each raider reserves up to 2 items for the scheduled raid (officers choose 0 to 3, and can lock reserves). Tooltips say "Reserved by", the loot helper counts reserves, and Post lists them in raid chat. A reserve travels in the raider's own data, so nobody can reserve for someone else.

      Loot points

      Optional, for guilds that want them. Officers award points to the whole raid or to players, and spend them on loot, with a history where any change can be undone. Points can be given on their own for attendance and every boss killed. Only officers can change them, and the loot helper shows each candidate's points. /wc pts prints the standings.

      Buff check

      At your ready check (raid leaders, assistants and officers), Warchest reads the raid's buffs and tells you who lacks a flask, food, or a flask or elixir from the raid checklist. Post buffs puts it in raid chat. It never runs in combat. /wc buffs runs it any time.

      The readiness grid

      One row per raider, for everyone signed up and everyone in your group: sign-up, attuned (for raids that need it), resistance for this raid (fire for Molten Core and Blackwing Lair, nature for Ahn'Qiraj, frost for Naxxramas), raid checklist items they're short of, flask and food from the last buff check, reserves and points. /wc ready sums it up in chat.

      What raid chat sees

      [Raid] [Aria]: [Warchest] Buff check: No flask: Mira, Garrick · No food buff: Kael, Garrick
      [Raid] [Aria]: [Warchest] Soft reserves for Molten Core: [Lionheart Helm]: Thrall, Mira · [Onslaught Girdle]: Garrick

      Raid performance on the website

      At every raid boss pull Warchest notes who is there and the flasks, elixirs, food and world buffs each raider has. When the fight ends it reads the finished fight from the Details! Damage Meter add-on, if you use it: damage (and damage on the boss itself), healing, damage taken, interrupts, dispels, deaths and what killed each player, and the boss abilities that hurt the raid most. Nothing is read or sent during the fight.

      Upload your Warchest file on the guild portal after raid night. Every officer who raided can upload too; the same pull is only kept once. /wc meter shows how many fights are recorded.

      What the portal shows

      • Progress and kill times per boss, raid nights, awards
      • Rankings with a guild percentile, filters by raid, boss, role and class
      • Every fight: meters, spells, deaths, who stood in it, preparation
      • Player pages with trends, comparisons and loot received
      • Hall of fame, and a night recap to paste in Discord

      Officers see everyone; members see their own numbers unless the guild master shares more.